Using a 4K ultra HD TV as a PC monitor

LG 43UK6950 PLB (4K Ultra HD TV)

Over the last couple of months I’ve been considering buying a TV to also use as a PC monitor. I’ve been surprised to find relatively very little information online about it so here’s what I’ve discovered and my experiences so far.

My experience has been great, so far.

Continue reading Using a 4K ultra HD TV as a PC monitor

Playing LEGO games across two monitors with SoftTH

LEGO Marvel Superheroes on 2 x 1920x1080 monitors
LEGO Marvel Superheroes on 2 x 1920×1080 monitors

This afternoon we had a visit from Isaac’s godfather, the fabulous Mike McQuaid. As we stood in my study watching the boys playing LEGO® Marvel™ SuperHeroes on my PC I remarked to Mike that I wished that there was an option to use both my monitors, rather than squeezing the two-player co-op onto one 1920 x 1080 screen.

Mike was pretty certain that should be possible and after a quick ‘google’ he unearthed information about NVIDIA® Surround, which “joins multiple displays into a single immersive viewing surface”, typically used for full-screen gaming or watching full-screen video. However, we soon discovered that it requires three displays and I have only one.

This evening, not taking no for an answer I did some internet searching of my own and discovered SoftTH which claims to do the same thing as NVIDIA® Surround but on any number of monitors regardless of whether their resolutions match or not, and so long as they are plugged into a PCI Express graphics card.

How to…

I read somewhere that configuration could be a bit cumbersome but it actually turned out to be fairly straightforward. The trickiest bit, to be honest, was locating the game files (see below).

  1. Download SoftTH.
  2. Unzip the two files: d3d9.dll and readme_SoftTH2.txt somewhere handy.
  3. Locate the directory where the game EXE file is located.
  4. Copy the d3d9.dll file into that directory.
  5. Run the game.
  6. SoftTH runs and checks for the location of a config.SoftTHconfig file. If it doesn’t find one it creates a default configuration file.
  7. Once the game loads (on one monitor) adjust the screen resolution two the new default setting (in my case 3840 x 1080), and the aspect ratio to “From Screen-Res”.
  8. The screen resolution will change, stretching across both monitors and now two player co-op uses one screen for each player.

Locations of EXE files

We have quite a few LEGO games installed so I had to hunt around for their various locations within C:\Program Files (x86):

  • \LucasArts\LEGO Clone Wars
  • \LucasArts\LEGO Star Wars – The Complete Saga
  • \Steam\SteamApps\common\Lego Indiana Jones 2
  • \Steam\SteamApps\common\LEGO Marvel Super Heroes
  • \Steam\SteamApps\common\The LEGO®  Movie – Videogame
  • \Warner Bros. Interactive Entertainment\LEGO® Batman™ 2
  • \Warner Bros. Interactive Entertainment\LEGO® The Lord of the Rings™

Caveats

I have a fairly decent graphics card (NVIDIA® GeForce GTX 660) so this worked for each LEGO game I tried. I didn’t play each game for long so I couldn’t attest for how reliable this is played over hours, but I couldn’t see anything that might suggest that it wouldn’t. A few notes from my 30 minutes experience of this…

Taskbar on monitor two

I discovered when returning to the games that if I had any other applications open on monitor two (I’m running Windows 8 here) then once SoftTH was running it still showed the taskbar.

My workaround was to right-click the taskbar before the game started and select “Auto-hide the taskbar” which slid it safely out of the way.

Character tables

The first real niggle I had was when selecting a new character why does the game present the character table in such a squashed-up way?!

With so much screen real estate why are the characters squashed up so much?!
With so much screen real estate why are the characters squashed up so much?!

The same is true when both players change characters at the same time.

What is going on?! You have a width of 3840 pixels... USE IT!
What is going on?! You have a width of 3840 pixels… USE IT!

Not suitable for one player

My second caveat is that as beautiful as the periphery scenery looks while playing, game play isn’t very sustainable if you are playing a single player game because your character stands right in the middle of the screen, and so is divided between the two monitors.

Cut screens?

My last word of warning is more of a hunch than from experience: I imagine that certain pre-rendered cut screens throughout the game may display in a strange way as they are not optimized for such a wide screen.

UPDATE: Actually, the cut screens on the whole were okay. You do lose some detail as you’re essentially viewing them through a huge letterbox, but it’s mostly viewable.

Targeting is disrupted a little

UPDATE: One thing I’ve noticed is that targeting with certain objects is now a bit off with the double-screen set up. For example, on the opening level with Hulk and Iron Man you need to target a water cannon at Sandman: where you direct the cannon and where it actually sprays are two different locations. On the next level you need to target one of Captain America’s locks, but it’s near impossible to line it up properly without quickly nipping back to a 1920 x 1080, single-screen resolution.

Conclusion

On the whole, I was really impressed. It was simple to set up, with absolutely no configuration from me.

I’ll show this to the boys tomorrow and see what their verdict is: usable or not? Then I’ll report back.

Decoding driver versions

I’ve never had a great deal of success with my PCs at work. I’m currently on my 5th machine and even this one isn’t behaving itself.

Graphics cards issues

The issue appears to be to do with my graphics cards.  I have two running under Windows 7 Professional (64-bit):

  • NVIDIA Quadro FX 1400
  • NVIDIA Quadro NVS 285

And every couple of days when I boot up my PC at the start of the day I get a Blue Screen of Death complaining that there is an issue with my graphics card.

Of course, it took Windows 7 about 6 months of doing this before it gave me a clue that it was related to my graphics card.

So this morning I took the plunge and upgraded my graphics card drivers. After the post-install reboot everything appears to be OK; even the NVIDIA Control Panel is working again, which is good.

Versions

But the thing that often confuses me is the numbering system of a lot of hardware drivers.

For example, today I downloaded “Quadro driver release 265”, which also describes itself as “version 267.17” but once installed Windows reports that version “8.17.12.6717” has been installed.

Which is a bit like running the installer for version “banana” and then discovering that version “coconut-chipshop-apple-hamster” has been successfully installed.

Why do hardware manufacturers do this? Aren’t computers complicated enough? All I wanted to do was to make sure that the drivers had updated successfully.

It took a minute or two of staring at the two groups of numbers and a little Googling to discover this:

  • Installer version 267.17
  • Installed version: 8.17.12.6717

There are the installer version numbers at the end of the installed version numbers.

How obvious!

Dates

At least the dates should be the same, shouldn’t they?

  • Installer release date: 02 March 2011
  • Installed driver date: 17 February 2011
  • Release notes date: 22 February 2011

Maybe I should just go back to using my Psion 5mx for everything.