Lego Star Wars II

C-3PO waves to a Jawa transport, in the Lego Star Wars II game.
“Wait, what’s that? A transport! I’m saved!”

I realised that I’ve not written many geeky posts recently, what with all the excitement of moving and starting a new job. Well, quite honestly, that’s all going to have to wait.

Look! Look what my friend James pointed out to me recently: the new Lego Star Wars II game is in development, scheduled for a release date in September 2006.

For those of you too lazy to visit the official site — and you really should, because there are screenshots and a trailer and EVERYTHING! — here is the official blurb:

LEGO Star Wars II: The Original Trilogy is the sequel to the award-winning, best-selling LEGO Star Wars: The Video Game published in 2005.

LEGO Star Wars II takes the fun and endless customization ability of the LEGO play pattern and combines it with the epic story, characters and action from the revolutionary Star Wars: Episodes IV, V and VI. With a unique tongue-in-cheek take on the Original Trilogy, LEGO Star Wars II lets you build and battle your way through your favorite film moments. From Darth Vader’s pursuit of Princess Leia aboard her Blockade Runner to Luke’s final confrontation with Emperor Palpatine, the game includes even more of the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars its ranking as the 10th best-selling video game in 2005.

For the first time ever, characters can get in and out of vehicles, as well as ride creatures. Because it’s LEGO style, you can also mix and match the body parts of more than 50 playable characters to create one of millions of possible LEGO Star Wars heroes.

And on PlayStation®2, Xbox® and Windows platforms, a game save from the first LEGO Star Wars can unlock another 50-plus additional characters for Free Play mode — that’s more than 100 total characters!

Other exciting additions include free-roaming vehicle levels, the ability to switch ships at will in Free Play mode, cool new character-specific attacks and maneuvers, playable mini-kit vehicles, an adaptive difficulty option and more.

How exciting is that? It’s like all my dreams come true all at once.

It’s not. But it is like it.

Published by

Gareth Saunders

I’m Gareth J M Saunders, 52 years old, 6′ 4″, father of 3 boys (including twins). Enneagram type FOUR and introvert (INFP), I am a non-stipendiary priest in the Scottish Episcopal Church, I sing with the NYCGB alumni choir, play guitar, play mahjong, write, draw and laugh… Scrum master at Safeguard Global; latterly at Sky and Vision/Cegedim. Former web architect and agile project manager at the University of St Andrews and previously warden at Agnes Blackadder Hall.

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