Introduction
One of the fascinating things about Mah Jong is how much it has developed
over the years from the basic Chinese version to the number of variations
we have today.
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Which rules should I play?
Given the multiplicity of Mah Jong rule sets, how do you know which
version of Mah Jong you should play?
Frequently Asked Questions
Read FAQ #02 Choose
a MJ rule set -- identify a rule set.
Four Winds Knowledge Base
An excellent resource on many of these variations is the 4
Winds Knowledge Base. This is the official website for the 4Winds
Mah Jong software.
International Mah Jong Newspaper
The International Mah Jong
Newspaper also has a good summary of rules.
Software
A good tool for learning different rule sets is to use a software
version of Mah Jong. The most comprehensive version is 4Winds 2.0 which covers most of the versions listed below. Find out more on the Mah Jong Software
page.
Newsgroup The Usenet newsgroup is also a wonderful resource, but remember to check the Frequently Asked Questions before you post. You can find out more on my newsgroup page
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The following is largely based on the FAQ, and represents the variations
in which I am interested.
American
Of course, our American cousins had to re-write the rules, have bigger
sets, form their own associations and admittedly write some great Mah
Jong software ;-)
Chracteristics:
- Uses 152 tiles (8 jokers added).
- Flowers are used in the hand (you can pong and kong them).
- Many (about 50) special hands (tile combinations) -- card changes
every year.
- Score by looking it up on the card (available from NMJL and/or AMJA).
- Only the winner is paid.
Online rules:
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Chinese Classical
This is the basic game from which all others are derivations. This
is the main rule set that I learned as a child and which our family
play (with a few alterations).
Characteristics:
- Uses 144 tiles.
- Not many special / limit hands.
- All players score points and not just the winner, though this is
an option.
Books:
- D. Kohnen, A.D. Millington, Eleanor Whitney, Thompson & Maloney
- (also most 1920s authors, now out of print; see books
FAQ #03).
Rules online:
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Chinese Official
This is the version used at the World Championships in
2002 -- more details soon, plus a downloadable version.
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Hong Kong (Old Style)
Characteristics:
- Uses 136 or 144 tiles.
- Not many special hands (tile combinations).
- Score by counting doubles, then convert to points.
- Only the winner is paid.
Books:
Rules online:
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International Mahjong
An attempt to standardize Mah Jong rules based on the playing style
of Hong Kong Old Style.
Rules online:
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Japanese Classical
Characteristics:
- Uses 136 tiles.
- Flowers come with the tile sets, but are not used in play.
- Several special hands (tile combinations).
- Only the winner is paid.
Books:
- Kanai and Farrell, Whitney, Carkner (see books FAQ).
Online rules:
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Japanese Modern - Riichi / Dora
Characteristics:
- Uses 136 tiles.
- Flowers come with the tile sets, but are not used in play.
- Hold 13 tiles in the hand, go out on 14 tiles.
- Many special hands (tile combinations).
- Score most easily by memorizing chart. Base points times fan.
- Only the winner is paid.
Online rules:
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Korean
Characteristics:
- 104 tiles are used ( Characters, Dots, Winds, Dragons and
4 flowers)
- There is no melded chow. Only secret chow!! That means you
can't use a discarded tile to make chow.
- 3 as well as 4 people can play mahjong.
- You can't use a tile to win, if the tile is discarded by you
before!!
- Every player must discard their tiles in front of themselves
inside the wall. That's how they know which discarded tile they
can't take.
- You must make at least basic 2 fans unless you finish totally
secret hand.
- Korean mahjong one game is composed of 8 rounds( East, South,
West and North X 2 ). Hence, One game should be at least 32
games !!! This is a traditional rule.
Online rules:
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Malaysian / Singaporean
May use a large number of tiles with a variety of flowers which
can be used to capture other players' flowers.
Online rules:
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Taiwanese
Taiwanese Mah Jong is played
with larger hands!
Characteristics:
- Uses 144 tiles.
- Hold 16 tiles in the hand, go out on 17 tiles.
- Several special hands (tile combinations).
- Score by counting doubles, then convert to points.
- Only the winner is paid.
Rules online:
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Western (Classical or "Vanilla")
Western Mah Jong is very similar to Chinese Classical, with more special
(limit) hands available which vary from author to author.
Characteristics:
- Uses 144 or more tiles (jokers are optional and may vary in number).
- Many special hands (tile combinations) which vary slightly from
book to book.
- All players earn points (not only the winner).
- "Goulash" may be played (BMJA) which replaces 2 Bamboos with jokers,
and then a "Charleston" is played.
Books:
- Strauser & Evans, Thompson & Maloney, Whitney, Know The
Game (BMJA)
Online rules:
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Zung Jung
As Alan Kwan says on his site: "I have mix-and-matched several Mah-jong
scoring systems and put together my house scoring system. If you think
Cantonese Old Style lacks variety, Shanghai New Style is too complex,
and something must be wrong with Taiwanese style, please check this
one out to see whether you like it or not."
Zung Jung has been developed based on a number of existing scoring
systems, in particular Modern Japanese.
Online rules:
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